Phantasmal Fiend 

Creature — Illusion1/5
Testo oracle (EN)
Creature — Illusion
: This creature gets +1/-1 until end of turn.
: Switch this creature's power and toughness until end of turn.
Dettagli della stampa
- Set
- ME2 · 108
- Rarità
- Comune
- Lingua
- EN
- Artista
- Scott Kirschner
- Uscita
- 2008-09-22
- Prezzi
- – · –
Andamento del prezzo
Ancora nessuno storico dei prezzi per questa stampa.
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | Nessuna offerta | |
| CardTrader (EN) | Nessuna offerta | |
| CardTrader (tutte le lingue) | Nessuna offerta | |
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Non legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Legale
- alchemy Non legale
- brawl Non legale
- competitivebrawl Non legale
- duel Legale
- future Non legale
- gladiator Non legale
- historic Non legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Legale
- penny Legale
- predh Legale
- premodern Legale
- standardbrawl Non legale
- timeless Non legale
- tlr Non legale
Ruling
-
Note that the wording "Effects that alter the creature's power alter its toughness instead, and vice versa, this turn" has been removed.
-
Effects that switch power and toughness are always applied last when determining a creature's power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend's first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.
-
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
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Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
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Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.