Trollhaut 

Trollhide
Verzauberung — Aura
Stampata (DE)
Verzauberung — Aura
Kreaturenverzauberung
Die verzauberte Kreatur erhält +2/+2 und „: Regeneriere diese Kreatur". (Das nächste Mal, dass diese Kreatur in diesem Zug zerstört würde, wird sie nicht zerstört. Tappe sie stattdessen, entferne allen Schaden von ihr und entferne sie aus dem Kampf.)
Testo oracle (EN)
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has ": Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Dettagli della stampa
- Set
- M12 · 199
- Rarità
- Comune
- Lingua
- DE
- Artista
- Steven Belledin
- Uscita
- 2011-07-15
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (DE)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (DE) |
|---|---|---|
| 2 novembre 2026 | 0,04 € | 0,29 € |
| 28 ottobre 2026 | 0,05 € | 0,29 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 0,02 € trend 0,04 € media 30 gg 0,06 € | minimo 0,04 € trend 0,19 € media 30 gg 0,16 € |
| CardTrader (DE) | NM da 0,29 € | NM da – |
| CardTrader (tutte le lingue) | NM da 0,11 € | NM da 0,29 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Legale
- alchemy Non legale
- brawl Non legale
- competitivebrawl Non legale
- duel Legale
- future Non legale
- gladiator Non legale
- historic Non legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Legale
- penny Legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Non legale
- tlr Legale
Ruling
-
To work, the regeneration shield must be created before the enchanted creature is destroyed. This usually means activating its ability during the declare blockers step, or in response to a spell or ability that would destroy it.
-
If the enchanted creature is dealt lethal damage and is dealt damage by a source with deathtouch during the same combat damage step, a single regeneration shield will save it.
-
Activating the ability granted to the enchanted creature causes a “regeneration shield” to be created for it. The next time that creature would be destroyed that turn, the regeneration shield is used up instead. This works only if the creature is dealt lethal damage, dealt damage from a source with deathtouch, or affected by a spell or ability that says to “destroy” it. Other effects that cause the creature to be put into the graveyard (such as reducing its toughness to 0 or sacrificing it) don’t destroy it, so regeneration won’t save it. If it hasn’t been used, the regeneration shield goes away as the turn ends.
-
Trollhide needs to be attached to the creature as the ability that creates the regeneration shield is activated, but after that, the regeneration shield will be created and remain in effect even if Trollhide is no longer attached to the creature.