Ardil 



Guile
Criatura — Elemental Encarnação6/6
Stampata (PT)
Criatura — Elemental Encarnação
Ardil só pode ser bloqueado por três ou mais criaturas. Se uma mágica ou habilidade que você controla anularia uma mágica, remova aquela mágica do jogo e você poderá jogar esse card sem pagar seu custo de mana. Quando Ardil é colocado num cemitério vindo de qualquer lugar, embaralhe-o no grimório de seu dono.
Testo oracle (EN)
Creature — Elemental Incarnation
This creature can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
Dettagli della stampa
- Set
- LRW · 69
- Rarità
- Rara
- Lingua
- PT
- Artista
- Zoltan Boros & Gabor Szikszai
- Uscita
- 2007-10-12
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 28 ottobre 2026 | 0,47 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,47 € media 30 gg 0,48 € | minimo 1,00 € trend 2,87 € media 30 gg 3,35 € |
| CardTrader (PT) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 0,19 € | NM da 3,20 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Non legale
- competitivebrawl Non legale
- duel Legale
- future Non legale
- gladiator Non legale
- historic Non legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Legale
- predh Legale
- premodern Non legale
- standardbrawl Non legale
- timeless Non legale
- tlr Non legale
Ruling
-
The last ability triggers when the Incarnation is put into its owner's graveyard from any zone, not just from on the battlefield.
-
If a spell or ability you control attempts to counter a spell that can't be countered, it doesn't. Since the spell wouldn't be countered, Guile's ability has no effect on it. The spell will continue to resolve normally.
-
If the Incarnation is removed from the graveyard after the ability triggers but before it resolves, it will remain in its new zone when its owner shuffles their library. Similarly, if a replacement effect has the Incarnation move to a different zone instead of being put into the graveyard, the ability won't trigger at all.
-
Exiling the spell is mandatory. Casting it is not.
-
A spell exiled this way was never actually countered.
-
Although this ability triggers when the Incarnation is put into a graveyard from the battlefield, it doesn't *specifically* trigger on leaving the battlefield, so it doesn't behave like other leaves-the-battlefield abilities. The ability will trigger from the graveyard.
-
Guile's second ability replaces "counter [a certain spell]" with "exile [a certain spell] and you may cast it without paying its mana cost." You have the option to cast it immediately upon its exile. If you choose not to, it remains exiled and you don't get another chance to cast it. If the spell or ability that tried to counter the spell has additional effects, it then continues to resolve.
-
If the Incarnation had lost this ability while on the battlefield (due to Lignify, for example) and then was destroyed, the ability would still trigger and it would get shuffled into its owner's library. However, if the Incarnation lost this ability when it was put into the graveyard (due to Yixlid Jailer, for example), the ability wouldn't trigger and the Incarnation would remain in the graveyard.