Mobile Garrison 
Artifact — Vehicle3/4
Testo oracle (EN)
Artifact — Vehicle
Whenever this Vehicle attacks, untap another target artifact or creature you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Dettagli della stampa
- Set
- KLR · 253
- Rarità
- Comune
- Lingua
- EN
- Artista
- Cliff Childs
- Uscita
- 2020-11-12
- Prezzi
- – · –
Andamento del prezzo
Ancora nessuno storico dei prezzi per questa stampa.
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | Nessuna offerta | |
| CardTrader (EN) | Nessuna offerta | |
| CardTrader (tutte le lingue) | Nessuna offerta | |
Compra e consulta
Legalità
- standard Non legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Legale
- penny Legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Legale
Ruling
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Untapping an attacking creature doesn't remove it from combat.
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All attackers are chosen at once. You can't attack with Mobile Garrison, untap a tapped creature, and then attack with that creature.
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Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
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Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
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You may tap more creatures than necessary to activate a crew ability.
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Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
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You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
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If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
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Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
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When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
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Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
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Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
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If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
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For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.