Consulate Surveillance

Consulate Surveillance

Enchantment

Testo oracle (EN)

Enchantment

When this enchantment enters, you get {E}{E}{E}{E} (four energy counters). Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.

Dettagli della stampa

Set
KLD · 10
Rarità
Non comune
Lingua
EN
Artista
Daniel Ljunggren
Uscita
2016-09-30
Prezzi
0,11 € · 0,26 USD

Andamento del prezzo

La tendenza compare con almeno 7 giorni di storico.

  • Cardmarket, trend
  • CardTrader, minimo Near Mint (EN)

Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.

Mostra i dati
DataCardmarket, trendCardTrader, minimo Near Mint (EN)
30 ottobre 20260,12 €0,13 €
28 ottobre 20260,11 €0,13 €

Prezzi

FonteNormaleFoil
Cardmarketminimo – trend 0,12 € media 30 gg 0,14 €minimo – trend 0,52 € media 30 gg 0,44 €
CardTrader (EN)NM da 0,13 € con Zero da 0,17 €NM da 0,34 € con Zero da 0,34 €
CardTrader (tutte le lingue)NM da 0,11 € NM da 0,34 €

Cardmarket aggiornato il 30 ott 2026 · CardTrader aggiornato il 30 ott 2026

Legalità

  • standard Non legale
  • pioneer Legale
  • modern Legale
  • legacy Legale
  • vintage Legale
  • commander Legale
  • pauper Non legale
  • alchemy Non legale
  • brawl Non legale
  • competitivebrawl Non legale
  • duel Legale
  • future Non legale
  • gladiator Non legale
  • historic Non legale
  • oathbreaker Legale
  • oldschool Non legale
  • paupercommander Non legale
  • penny Non legale
  • predh Non legale
  • premodern Non legale
  • standardbrawl Non legale
  • timeless Non legale
  • tlr Non legale

Ruling

  • If the chosen source would deal damage to you and one or more other players or permanents, only the damage that would be dealt to you is prevented.

  • Consulate Surveillance's second ability doesn't target anything. You choose a source of damage as it resolves.

  • If multiple prevention and/or replacement effects are trying to apply to the same damage, the player who would be dealt damage chooses the order in which to apply them.

  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  • {E} is the energy symbol. It represents one energy counter.

  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Stampe

11 stampe

SetN.RaritàLinguaEURUSDCMCT
KLD(Stampa mostrata)10Non comuneEN0,11 €0,26 USD0,12 €0,13 €
KLD10Non comuneRU––0,12 €0,29 €
KLD10Non comuneJA––0,12 €0,24 €
KLD10Non comuneZHT––0,12 €0,61 €
KLD10Non comuneDE––0,12 €0,24 €
KLD10Non comunePT––0,12 €–
KLD10Non comuneES––0,12 €0,11 €
KLD10Non comuneZHS––0,12 €0,77 €
KLD10Non comuneKO––0,12 €–
KLD10Non comuneIT––0,12 €0,11 €
KLD10Non comuneFR––0,12 €0,23 €

Dati e immagini delle carte da Scryfall. Prezzi da Cardmarket e CardTrader.

Tapped è contenuto non ufficiale creato dai fan, consentito dalla Fan Content Policy di Wizards of the Coast. Non è approvato né sostenuto da Wizards. Parte del materiale utilizzato è proprietà di Wizards of the Coast. ©Wizards of the Coast LLC.

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