Samut, la Testée 


Samut, the Tested
Planeswalker : Samut
Stampata (FR)
Planeswalker : Samut
+1 : Jusqu'à une créature ciblée acquiert la double initiative jusqu'à la fin du tour. -2 : Samut, la Testée inflige 2 blessures réparties comme vous le désirez entre une ou deux cibles, créatures et/ou joueurs. -7 : Cherchez dans votre bibliothèque jusqu'à deux cartes de créature et/ou de planeswalker, mettez-les sur le champ de bataille et mélangez ensuite votre bibliothèque.
Testo oracle (EN)
Legendary Planeswalker — Samut
+1: Up to one target creature gains double strike until end of turn. −2: Samut deals 2 damage divided as you choose among one or two targets. −7: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.
Dettagli della stampa
- Set
- HOU · 144
- Rarità
- Mitica
- Lingua
- FR
- Artista
- Aleksi Briclot
- Uscita
- 2017-07-14
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 31 ottobre 2026 | 0,70 € |
| 29 ottobre 2026 | 0,75 € |
| 28 ottobre 2026 | 0,71 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 0,15 € trend 0,70 € media 30 gg 0,61 € | minimo 0,55 € trend 1,57 € media 30 gg 1,48 € |
| CardTrader (FR) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 0,59 € | NM da 1,29 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Non legale
Ruling
-
While resolving Samut's last ability, all of the creatures and planeswalkers put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they'll see each other.
-
If Samut's second ability has two targets and one becomes an illegal target, the remaining target is dealt 1 damage, not 2.
-
You divide the damage as you activate Samut's second ability, not as it resolves. Each target must be assigned at least 1 damage. In other words, as you activate the ability, you choose whether to have it deal 2 damage to a single target, or deal 1 damage to each of two targets.