導引電流 


Direct Current
巫術
Stampata (ZHT)
巫術
導引電流對任意一個目標造成2點傷害。 再起(你可以從你的墳墓場施放此牌,但必須支付其所需費用並額外棄一張牌。)然後放逐此牌。)
Testo oracle (EN)
Sorcery
Direct Current deals 2 damage to any target. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Dettagli della stampa
- Set
- GRN · 96
- Rarità
- Comune
- Lingua
- ZHT
- Artista
- Dan Murayama Scott
- Uscita
- 2018-10-05
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 28 ottobre 2026 | 0,04 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 0,02 € trend 0,04 € media 30 gg 0,04 € | minimo 0,02 € trend 0,07 € media 30 gg 0,15 € |
| CardTrader (ZHT) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 0,11 € | NM da 0,12 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Legale
- penny Legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Legale
Ruling
-
If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
-
A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
-
If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
-
You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.