Zénith cosmogrand 

Cosmogrand Zenith
Creature — Human Soldier2/4
Stampata (FR)
Whenever you cast your second spell each turn, choose one - * Create two 1/1 white Human Soldier creature tokens. * Put a +1/+1 counter on each creature you control.
Testo oracle (EN)
Creature — Human Soldier
Whenever you cast your second spell each turn, choose one — • Create two 1/1 white Human Soldier creature tokens. • Put a +1/+1 counter on each creature you control.
Dettagli della stampa
- Set
- EOE · 9
- Rarità
- Mitica
- Lingua
- FR
- Artista
- Anna Steinbauer
- Uscita
- 2025-08-01
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (FR)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (FR) |
|---|---|---|
| 2 novembre 2026 | 7,31 € | 20,25 € |
| 1 novembre 2026 | 7,37 € | 20,25 € |
| 31 ottobre 2026 | 7,30 € | 20,25 € |
| 30 ottobre 2026 | 7,35 € | 20,25 € |
| 29 ottobre 2026 | 7,37 € | – |
| 28 ottobre 2026 | 7,43 € | – |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 5,00 € trend 7,31 € media 30 gg 7,26 € | minimo 5,99 € trend 8,50 € media 30 gg 8,37 € |
| CardTrader (FR) | NM da 20,25 € con Zero da 20,25 € | NM da – |
| CardTrader (tutte le lingue) | NM da 7,09 € | NM da 7,93 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Legale
- timeless Legale
- tlr Legale
Ruling
-
Cosmogrand Zenith’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving. Notably, if your second spell is a creature spell and you choose the second mode for Cosmogrand Zenith’s ability, the resulting creature from that spell won’t get a +1/+1 counter.
-
Cosmogrand Zenith’s ability will count any spells you’ve cast this turn, which may include Cosmogrand Zenith itself. It doesn’t matter if the other spells resolved, didn’t resolve, were countered, or are still on the stack.