Machtgestalt-Harmonisierer 


Mightform Harmonizer
Creature — Insect Druid4/4
Stampata (DE)
Landfall - Whenever a land you control enters, double the power of target creature you control until end of turn. Warp {2G} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Testo oracle (EN)
Creature — Insect Druid
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Dettagli della stampa
- Set
- EOE · 200
- Rarità
- Rara
- Lingua
- DE
- Artista
- Bartek Fedyczak
- Uscita
- 2025-08-01
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 31 ottobre 2026 | 2,57 € |
| 29 ottobre 2026 | 2,64 € |
| 28 ottobre 2026 | 2,56 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 2,57 € media 30 gg 2,52 € | minimo 1,50 € trend 2,85 € media 30 gg 3,00 € |
| CardTrader (DE) | NM da – | NM da 3,31 € con Zero da 3,31 € |
| CardTrader (tutte le lingue) | NM da 1,50 € | NM da 3,10 € |
Cardmarket aggiornato il 31 ott 2026 · CardTrader aggiornato il 31 ott 2026
Compra e consulta
Legalità
- standard Legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Legale
- predh Non legale
- premodern Non legale
- standardbrawl Legale
- timeless Legale
- tlr Non legale
Ruling
-
If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power as that effect begins to apply. Similarly, a creature whose toughness is doubled gets +0/+X, where X is its toughness as the effect begins to apply.
-
If a creature’s power is less than 0 when it’s doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given Bear Cub, a 2/2 creature, -4/-0 so that it’s a -2/2 creature, doubling its power and toughness gives it -2/+2, and it becomes a -4/4 creature.