Oakhame Ranger // Bring Back

Oakhame Ranger // Bring Back

Creature — Elf Knight Ranger // Sorcery — Adventure2/2

Testo oracle (EN)

Oakhame Ranger

Creature — Elf Knight Ranger

{T}: Creatures you control get +1/+1 until end of turn.

Testo oracle (EN)

Bring Back

Sorcery — Adventure

Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)

Dettagli della stampa

Set
ELD · 212
Rarità
Non comune
Lingua
EN
Artista
Mitchell Malloy & Maddie Julyk
Uscita
2019-10-04
Prezzi
0,07 € · 0,19 USD

Andamento del prezzo

La tendenza compare con almeno 7 giorni di storico.

  • Cardmarket, trend
  • CardTrader, minimo Near Mint (EN)

Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.

Mostra i dati
DataCardmarket, trendCardTrader, minimo Near Mint (EN)
28 ottobre 20260,07 €0,11 €

Prezzi

FonteNormaleFoil
Cardmarketminimo 0,02 € trend 0,07 € media 30 gg 0,06 €minimo – trend 0,17 € media 30 gg 0,16 €
CardTrader (EN)NM da 0,11 € con Zero da 0,11 €NM da 0,11 € con Zero da 0,11 €
CardTrader (tutte le lingue)NM da 0,11 € NM da 0,11 €

Cardmarket aggiornato il 29 ott 2026 · CardTrader aggiornato il 29 ott 2026

Legalità

  • standard Non legale
  • pioneer Legale
  • modern Legale
  • legacy Legale
  • vintage Legale
  • commander Legale
  • pauper Non legale
  • alchemy Non legale
  • brawl Legale
  • competitivebrawl Legale
  • duel Legale
  • future Non legale
  • gladiator Legale
  • historic Legale
  • oathbreaker Legale
  • oldschool Non legale
  • paupercommander Non legale
  • penny Non legale
  • predh Non legale
  • premodern Non legale
  • standardbrawl Non legale
  • timeless Legale
  • tlr Non legale

Ruling

  • When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  • Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  • An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.

  • You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

  • If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  • If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  • If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.

  • If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

  • If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

Stampe

13 stampe

SetN.RaritàLinguaEURUSDCMCT
ELD(Stampa mostrata)212Non comuneEN0,07 €0,19 USD0,02 €0,11 €
PRM78738Non comuneEN––––
ELD212Non comuneZHT––0,02 €–
ELD212Non comunePT––0,02 €–
ELD212Non comuneKO––0,02 €–
ELD212Non comuneZHS––0,02 €–
ELD212Non comuneFR––0,02 €0,19 €
ELD212Non comuneJA––0,02 €–
ELD212Non comuneRU––0,02 €0,21 €
ELD212Non comuneIT––0,02 €0,11 €
ELD212Non comuneES––0,02 €0,19 €
ELD302Non comuneEN0,09 €0,22 USD0,02 €0,11 €
ELD212Non comuneDE––0,02 €0,29 €

Dati e immagini delle carte da Scryfall. Prezzi da Cardmarket e CardTrader.

Tapped è contenuto non ufficiale creato dai fan, consentito dalla Fan Content Policy di Wizards of the Coast. Non è approvato né sostenuto da Wizards. Parte del materiale utilizzato è proprietà di Wizards of the Coast. ©Wizards of the Coast LLC.

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