Unable to Scream 
Enchantment — Aura
Testo oracle (EN)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types. As long as enchanted creature is face down, it can't be turned face up.
Dettagli della stampa
- Set
- DSK · 78
- Rarità
- Comune
- Lingua
- EN
- Artista
- Fariba Khamseh
- Uscita
- 2024-09-27
- Prezzi
- 0,23 € · 0,23 USD
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (EN)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (EN) |
|---|---|---|
| 31 ottobre 2026 | 0,20 € | 0,15 € |
| 29 ottobre 2026 | 0,23 € | 0,15 € |
| 28 ottobre 2026 | 0,22 € | 0,15 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,20 € media 30 gg 0,21 € | minimo – trend 0,34 € media 30 gg 0,54 € |
| CardTrader (EN) | NM da 0,15 € con Zero da 0,17 € | NM da 0,27 € con Zero da 0,76 € |
| CardTrader (tutte le lingue) | NM da 0,11 € | NM da 0,27 € |
Cardmarket aggiornato il 31 ott 2026 · CardTrader aggiornato il 31 ott 2026
Compra e consulta
Legalità
- standard Legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Legale
- alchemy Legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Legale
- timeless Legale
- tlr Legale
Ruling
-
If the affected permanent gains an ability after Unable to Scream becomes attached to it, it will keep that ability.
-
Unable to Scream's second ability overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply afterward will overwrite this effect.
-
Effects that modify a creature's power and toughness, such as the effect of Jump Scare, will apply to that creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.