光霊の探求者 

Glimmer Seeker
クリーチャー — 人間・生存者3/3
Stampata (JA)
クリーチャー — 人間・生存者
生存 — あなたの第2メイン・フェイズの開始時に、光霊の探求者がタップ状態であるなら、あなたが光霊・クリーチャーをコントロールしている場合、カード1枚を引く。あなたが光霊・クリーチャーをコントロールしていないなら、白の1/1の光霊・クリーチャー・エンチャント・トークン1体を生成する。
Testo oracle (EN)
Creature — Human Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.
Dettagli della stampa
- Set
- DSK · 14
- Rarità
- Non comune
- Lingua
- JA
- Artista
- Kev Fang
- Uscita
- 2024-09-27
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 1 novembre 2026 | 0,15 € |
| 29 ottobre 2026 | 0,09 € |
| 28 ottobre 2026 | 0,11 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,15 € media 30 gg 0,08 € | minimo – trend 0,15 € media 30 gg 0,13 € |
| CardTrader (JA) | NM da – | NM da 0,16 € con Zero da 0,16 € |
| CardTrader (tutte le lingue) | NM da 0,11 € | NM da 0,11 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Legale
- timeless Legale
- tlr Legale
Ruling
-
If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.
-
If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.
-
Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.
-
If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.