シミックのギルド魔道士 

Simic Guildmage
クリーチャー — エルフ・ウィザード2/2
Stampata (JA)
クリーチャー — エルフ・ウィザード
(は
でも
でも支払うことができる。)
:クリーチャー1体と、それとコントローラーが同じ他のクリーチャー1体を対象とする。前者の上に置かれている+1/+1カウンターを1個、後者の上に移動する。
:いずれかのパーマネントにエンチャントされているオーラ1つを対象とし、それをコントローラーが同じ他のパーマネントにつける。
Testo oracle (EN)
Creature — Elf Wizard
( can be paid with either
or
.)
: Move a +1/+1 counter from target creature onto another target creature with the same controller.
: Attach target Aura attached to a permanent to another permanent with the same controller.
Dettagli della stampa
- Set
- DIS · 148
- Rarità
- Non comune
- Lingua
- JA
- Artista
- Aleksi Briclot
- Uscita
- 2006-05-05
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 31 ottobre 2026 | 0,16 € |
| 28 ottobre 2026 | 0,17 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,16 € media 30 gg 0,16 € | minimo 0,30 € trend 1,32 € media 30 gg 1,37 € |
| CardTrader (JA) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 0,12 € | NM da 1,10 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Non legale
- competitivebrawl Non legale
- duel Legale
- future Non legale
- gladiator Non legale
- historic Non legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Legale
- premodern Non legale
- standardbrawl Non legale
- timeless Non legale
- tlr Legale
Ruling
-
For the second ability, only the Aura is targeted. When the ability resolves, you choose a permanent to move the Aura onto. It can’t be the permanent the Aura is already attached to, it must be controlled by the player who controls the permanent the Aura is attached to, and it must be able to be enchanted by the Aura. (It doesn’t matter who controls the Aura or who controls Simic Guildmage.) If no such permanent exists, the Aura doesn’t move.
-
For the first ability, the first target creature doesn’t need to have a +1/+1 counter on it. If it doesn’t, the ability does nothing.
-
For the first ability, if the two target creatures aren’t controlled by the same player when the ability resolves, the ability does nothing. The player who controls the two creatures doesn’t have to be the same player who controlled them when the ability was activated, and that player doesn’t have to be Simic Guildmage’s controller.