Turn // Burn

Turn // Burn

Instant // Instant

Testo oracle (EN)

Turn

Instant

Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.)

Testo oracle (EN)

Burn

Instant

Burn deals 2 damage to any target. Fuse (You may cast one or both halves of this card from your hand.)

Dettagli della stampa

Set
DGM · 134
Rarità
Non comune
Lingua
EN
Artista
Ryan Barger
Uscita
2013-05-03
Prezzi
0,12 € · 0,20 USD

Andamento del prezzo

La tendenza compare con almeno 7 giorni di storico.

  • Cardmarket, trend
  • CardTrader, minimo Near Mint (EN)

Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.

Mostra i dati
DataCardmarket, trendCardTrader, minimo Near Mint (EN)
28 ottobre 20260,12 €0,14 €

Prezzi

FonteNormaleFoil
Cardmarketminimo – trend 0,12 € media 30 gg 0,11 €minimo – trend 0,72 € media 30 gg 0,57 €
CardTrader (EN)NM da 0,14 € con Zero da 0,14 €NM da 0,34 € con Zero da 0,34 €
CardTrader (tutte le lingue)NM da 0,14 € NM da 0,34 €

Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026

Legalità

  • standard Non legale
  • pioneer Legale
  • modern Legale
  • legacy Legale
  • vintage Legale
  • commander Legale
  • pauper Non legale
  • alchemy Non legale
  • brawl Legale
  • competitivebrawl Legale
  • duel Legale
  • future Non legale
  • gladiator Legale
  • historic Legale
  • oathbreaker Legale
  • oldschool Non legale
  • paupercommander Non legale
  • penny Legale
  • predh Non legale
  • premodern Non legale
  • standardbrawl Non legale
  • timeless Legale
  • tlr Legale

Ruling

  • Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

  • Turn doesn't counter abilities that have already triggered or been activated. In particular, there is no way to cast this to stop a creature's "At the beginning of your upkeep" or "When this creature enters the battlefield" abilities from triggering.

  • Turn will cause the creature lose all other colors and creature types, but it will retain any other card types (such as artifact) it may have.

  • To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.

  • If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

  • Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.

  • If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

  • Effects that modify the targeted creature's power or toughness, such as the effects of Phytoburst or Legion's Initiative, will apply to it no matter when they started to take effect. The same is true for counters that change the creature's power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.

  • If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.

  • Turn overwrites all previous effects that set the targeted creature's power or toughness to specific values. Effects that set its power or toughness to specific values that start to apply after Turn resolves will overwrite this effect.

  • When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.

  • If the affected creature gains an ability after Turn resolves, it will keep that ability.

  • You can choose the same object as the target of each half of a fused split spell, if appropriate.

  • When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

  • On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.

Stampe

8 stampe

SetN.RaritàLinguaEURUSDCMCT
DGM(Stampa mostrata)134Non comuneEN0,12 €0,20 USD0,12 €0,14 €
PIO396Non comuneEN––––
GK145Non comuneDE––0,18 €0,29 €
GK145Non comuneEN0,18 €0,10 USD0,18 €0,24 €
GK145Non comuneJA––0,18 €0,40 €
GK145Non comuneIT––0,18 €0,28 €
GK145Non comuneFR––0,18 €–
GK145Non comuneES––0,18 €0,32 €

Dati e immagini delle carte da Scryfall. Prezzi da Cardmarket e CardTrader.

Tapped è contenuto non ufficiale creato dai fan, consentito dalla Fan Content Policy di Wizards of the Coast. Non è approvato né sostenuto da Wizards. Parte del materiale utilizzato è proprietà di Wizards of the Coast. ©Wizards of the Coast LLC.

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