Fantasma de Ramirez DePietro 

Ghost of Ramirez DePietro
Criatura Lendária — Espírito Pirata2/3
Stampata (PT)
Criatura Lendária — Espírito Pirata
Fantasma de Ramirez DePietro não pode ser bloqueado por criaturas com resistência igual ou superior a 3. Toda vez que Fantasma de Ramirez DePietro causar dano de combate a um jogador, escolha em um cemitério até um card alvo que tenha sido descartado ou colocado lá de um grimório neste turno. Coloque aquele card na mão de seu dono. Parceiro (Você pode ter dois comandantes se ambos tiverem parceiro.)
Testo oracle (EN)
Legendary Creature — Spirit Pirate
Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.)
Dettagli della stampa
- Set
- CMR · 71
- Rarità
- Non comune
- Lingua
- PT
- Artista
- Grzegorz Rutkowski
- Uscita
- 2020-11-20
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 1 novembre 2026 | 0,10 € |
| 30 ottobre 2026 | 0,11 € |
| 29 ottobre 2026 | 0,12 € |
| 28 ottobre 2026 | 0,13 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 0,02 € trend 0,10 € media 30 gg 0,12 € | minimo 0,05 € trend 0,23 € media 30 gg 0,21 € |
| CardTrader (PT) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 0,11 € | NM da 0,11 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Non legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Non legale
- competitivebrawl Non legale
- duel Legale
- future Non legale
- gladiator Non legale
- historic Non legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Non legale
- tlr Legale
Ruling
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You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
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The middle ability can't target cards that were discarded on previous turns or put into the graveyard from a library on previous turns.
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To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
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Once a creature with toughness 2 or less has blocked this creature, changing the toughness of the blocking creature won't cause this creature to become unblocked.
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If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
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Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
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An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
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If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
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Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.