愚者滅ぼし、テヴェシュ・ザット 

Tevesh Szat, Doom of Fools
伝説のプレインズウォーカー — ザット
Stampata (JA)
伝説のプレインズウォーカー — ザット
+2:黒の0/1のスラル・クリーチャー・トークンを2体生成する。 +1:あなたは他の、クリーチャー1体かプレインズウォーカー1体を生け贄に捧げてもよい。そうしたなら、カードを2枚引き、その後、その生け贄に捧げたパーマネントが統率者であったなら、カードをもう1枚引く。 -10:統率者すべてのコントロールを得る。統率領域からすべての統率者をあなたのコントロール下で戦場に出す。 愚者滅ぼし、テヴェシュ・ザットは統率者として使用できる。 共闘
Testo oracle (EN)
Legendary Planeswalker — Szat
+2: Create two 0/1 black Thrull creature tokens. +1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander. −10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control. Tevesh Szat, Doom of Fools can be your commander. Partner
Dettagli della stampa
- Set
- CMR · 153
- Rarità
- Mitica
- Lingua
- JA
- Artista
- Livia Prima
- Uscita
- 2020-11-20
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (JA)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (JA) |
|---|---|---|
| 2 novembre 2026 | 8,04 € | 7,73 € |
| 1 novembre 2026 | 8,03 € | 7,73 € |
| 30 ottobre 2026 | 8,06 € | 7,73 € |
| 29 ottobre 2026 | 8,10 € | 7,73 € |
| 28 ottobre 2026 | 8,12 € | 7,73 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 6,00 € trend 8,04 € media 30 gg 7,57 € | minimo 10,00 € trend 10,83 € media 30 gg 11,70 € |
| CardTrader (JA) | NM da 7,73 € con Zero da 7,73 € | NM da – |
| CardTrader (tutte le lingue) | NM da 7,73 € | NM da 16,06 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Non legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Non legale
- competitivebrawl Non legale
- duel Legale
- future Non legale
- gladiator Non legale
- historic Non legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Non legale
- tlr Non legale
Ruling
-
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
-
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
-
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
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If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
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For the second ability of Tevesh Szat, Doom of Fools, you choose whether to sacrifice anything and what to sacrifice as the ability resolves.
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An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
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Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
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You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
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If you leave the game, each commander you gained control of is returned to its previous controller's control. Each commander that entered the battlefield under your control is exiled (from there, its owner may return it to the command zone).
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As the third ability is resolving, you'll gain control of all commanders that were already on the battlefield before the commanders from the command zone enter the battlefield under your control.