タルジーディの隊商、スビラ 

Subira, Tulzidi Caravanner
伝説のクリーチャー — 人間・シャーマン2/3
Stampata (JA)
伝説のクリーチャー — 人間・シャーマン
速攻
:パワーが2以下でありこれでないクリーチャー1体を対象とする。このターン、それはブロックされない。
,
, あなたの手札を捨てる:ターン終了時まで、あなたがコントロールしていてパワーが2以下のクリーチャー1体がプレイヤー1人に戦闘ダメージを与えるたび、カード1枚を引く。
Testo oracle (EN)
Legendary Creature — Human Shaman
Haste
: Another target creature with power 2 or less can't be blocked this turn.
,
, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Dettagli della stampa
- Set
- CMM · 261
- Rarità
- Non comune
- Lingua
- JA
- Artista
- Leesha Hannigan
- Uscita
- 2023-08-04
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (JA)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (JA) |
|---|---|---|
| 28 ottobre 2026 | 0,11 € | 0,24 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,11 € media 30 gg 0,12 € | minimo – trend 0,19 € media 30 gg 0,23 € |
| CardTrader (JA) | NM da 0,24 € con Zero da 0,24 € | NM da 1,43 € con Zero da 1,43 € |
| CardTrader (tutte le lingue) | NM da 0,12 € | NM da 0,18 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Legale
Ruling
-
Once Subira's last ability resolves, check to see if the delayed triggered ability should trigger based on the power of the creatures immediately after damage is dealt, not based on their power as the ability resolves.
-
You can activate Subira's last ability if your hand is empty. You simply discard zero cards.
-
If the target creature's power is greater than 2 as the first activated ability tries to resolve, the ability doesn't resolve. However, if instead the creature's power is raised above 2 after the ability resolves, it still can't be blocked that turn.
-
Once a creature with power 2 or less has been blocked, Subira's middle ability won't cause it to become unblocked.