Crystal Dragon // 扫荡贮藏

Crystal Dragon // 扫荡贮藏

Crystal Dragon // Rob the Hoard

生物 — 龙 // 法术~历险4/4

Stampata (ZHS)

Crystal Dragon

生物 — 龙

飞行,警戒

Testo oracle (EN)

Crystal Dragon

Creature — Dragon

Flying, vigilance

Stampata (ZHS)

扫荡贮藏

法术~历险

将目标神器,结界或传奇牌从你的坟墓场移回你手上。(然后放逐此牌。之后你还可以从放逐区施放该生物。)

Testo oracle (EN)

Rob the Hoard

Sorcery — Adventure

Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)

Dettagli della stampa

Set
CLB · 13
Rarità
Non comune
Lingua
ZHS
Artista
John Severin Brassell
Uscita
2022-06-10
Prezzi
– · –

Andamento del prezzo

La tendenza compare con almeno 7 giorni di storico.

  • Cardmarket, trend
  • CardTrader, minimo Near Mint (ZHS)

Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.

Mostra i dati
DataCardmarket, trendCardTrader, minimo Near Mint (ZHS)
1 novembre 20260,16 €0,49 €
31 ottobre 20260,17 €0,49 €
30 ottobre 20260,16 €0,49 €
28 ottobre 20260,14 €0,49 €

Prezzi

FonteNormaleFoil
Cardmarketminimo – trend 0,16 € media 30 gg 0,21 €minimo – trend 0,37 € media 30 gg 0,28 €
CardTrader (ZHS)NM da 0,49 € con Zero da 0,49 €NM da –
CardTrader (tutte le lingue)NM da 0,14 € NM da 0,24 €

Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026

Legalità

  • standard Non legale
  • pioneer Non legale
  • modern Non legale
  • legacy Legale
  • vintage Legale
  • commander Legale
  • pauper Non legale
  • alchemy Non legale
  • brawl Non legale
  • competitivebrawl Non legale
  • duel Legale
  • future Non legale
  • gladiator Non legale
  • historic Non legale
  • oathbreaker Legale
  • oldschool Non legale
  • paupercommander Non legale
  • penny Non legale
  • predh Non legale
  • premodern Non legale
  • standardbrawl Non legale
  • timeless Non legale
  • tlr Non legale

Ruling

  • An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.

  • If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.

  • Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  • You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

  • An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.

  • If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.

  • When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  • If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.

  • If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.

  • If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.

  • If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

Stampe

9 stampe

SetN.RaritàLinguaEURUSDCMCT
CLB(Stampa mostrata)13Non comuneZHS––0,16 €0,49 €
PLSTCLB-13Non comuneEN––––
CLB13Non comuneEN0,17 €0,22 USD0,16 €0,14 €
CLB13Non comuneES––0,16 €0,32 €
CLB13Non comuneIT––0,16 €0,14 €
CLB13Non comunePT––0,16 €–
CLB13Non comuneFR––0,16 €0,17 €
CLB13Non comuneDE––0,16 €0,26 €
CLB13Non comuneJA––0,16 €0,19 €

Dati e immagini delle carte da Scryfall. Prezzi da Cardmarket e CardTrader.

Tapped è contenuto non ufficiale creato dai fan, consentito dalla Fan Content Policy di Wizards of the Coast. Non è approvato né sostenuto da Wizards. Parte del materiale utilizzato è proprietà di Wizards of the Coast. ©Wizards of the Coast LLC.

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