Dragão Azul Jovem // Augúrio das Areias

Dragão Azul Jovem // Augúrio das Areias

Young Blue Dragon // Sand Augury

Criatura — Dragão // Feitiço — Aventura3/3

Stampata (PT)

Dragão Azul Jovem

Criatura — Dragão

Voar

Testo oracle (EN)

Young Blue Dragon

Creature — Dragon

Flying

Stampata (PT)

Augúrio das Areias

Feitiço — Aventura

Use vidência 1, depois compre um card. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)

Testo oracle (EN)

Sand Augury

Sorcery — Adventure

Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)

Dettagli della stampa

Set
CLB · 106
Rarità
Comune
Lingua
PT
Artista
Tuan Duong Chu
Uscita
2022-06-10
Prezzi
– · –

Andamento del prezzo

La tendenza compare con almeno 7 giorni di storico.

  • Cardmarket, trend

Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.

Mostra i dati
DataCardmarket, trend
2 novembre 20260,14 €
1 novembre 20260,15 €
28 ottobre 20260,18 €

Prezzi

FonteNormaleFoil
Cardmarketminimo – trend 0,14 € media 30 gg 0,14 €minimo – trend 0,35 € media 30 gg 0,30 €
CardTrader (PT)Nessuna offerta
CardTrader (tutte le lingue)NM da 0,13 € NM da 0,24 €

Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026

Legalità

  • standard Non legale
  • pioneer Non legale
  • modern Non legale
  • legacy Legale
  • vintage Legale
  • commander Legale
  • pauper Legale
  • alchemy Non legale
  • brawl Legale
  • competitivebrawl Legale
  • duel Legale
  • future Non legale
  • gladiator Legale
  • historic Legale
  • oathbreaker Legale
  • oldschool Non legale
  • paupercommander Legale
  • penny Non legale
  • predh Non legale
  • premodern Non legale
  • standardbrawl Non legale
  • timeless Legale
  • tlr Non legale

Ruling

  • An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.

  • If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.

  • If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.

  • If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.

  • If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.

  • When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  • Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  • An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.

  • You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

  • If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.

Stampe

9 stampe

SetN.RaritàLinguaEURUSDCMCT
CLB(Stampa mostrata)106ComunePT––0,14 €–
HBG138ComuneEN––––
CLB106ComuneES––0,14 €0,24 €
CLB106ComuneDE––0,14 €0,23 €
CLB106ComuneEN0,18 €0,17 USD0,14 €0,13 €
CLB106ComuneZHS––0,14 €0,49 €
CLB106ComuneJA––0,14 €0,28 €
CLB106ComuneFR––0,14 €0,19 €
CLB106ComuneIT––0,14 €0,17 €

Dati e immagini delle carte da Scryfall. Prezzi da Cardmarket e CardTrader.

Tapped è contenuto non ufficiale creato dai fan, consentito dalla Fan Content Policy di Wizards of the Coast. Non è approvato né sostenuto da Wizards. Parte del materiale utilizzato è proprietà di Wizards of the Coast. ©Wizards of the Coast LLC.

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