Sortilegio temur 


Temur Charm
Instantáneo
Stampata (ES)
Instantáneo
Elige uno:
• La criatura objetivo que controlas obtiene +1/+1 hasta el final del turno. Esa criatura lucha contra la criatura objetivo que no controlas.
• Contrarresta el hechizo objetivo a menos que su controlador pague .
• Las criaturas con fuerza de 3 o menos no pueden bloquear este turno.
Testo oracle (EN)
Instant
Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays .
• Creatures with power 3 or less can't block this turn.
Dettagli della stampa
- Set
- C20 · 230
- Rarità
- Non comune
- Lingua
- ES
- Artista
- Mathias Kollros
- Uscita
- 2020-04-17
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (ES)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (ES) |
|---|---|---|
| 31 ottobre 2026 | 0,19 € | 0,24 € |
| 30 ottobre 2026 | 0,17 € | 0,24 € |
| 28 ottobre 2026 | 0,16 € | 0,24 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,19 € media 30 gg 0,20 € | minimo – trend 0,02 € media 30 gg 0,02 € |
| CardTrader (ES) | NM da 0,24 € con Zero da 0,24 € | NM da – |
| CardTrader (tutte le lingue) | NM da 0,18 € | NM da – |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Legale
Ruling
-
If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.
-
If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.
-
If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.
-
You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.