Alchemistentalent 

Alchemist's Talent
Verzauberung — Klasse
Stampata (DE)
Verzauberung — Klasse
(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.)
Wenn das Alchemistentalent ins Spiel kommt, erzeuge zwei getappte Schatz-Spielsteine.
: Stufe 2
//Level_2//
Schätze, die du kontrollierst, haben „
, opfere dieses Artefakt: Erzeuge zwei Mana genau einer beliebigen Farbe."
: Stufe 3
//Level_3//
Immer wenn du einen Zauberspruch wirkst und falls Mana von einem Schatz ausgegeben wurde, um ihn zu wirken, fügt diese Klasse jedem Gegner Schadenspunkte in Höhe des Manabetrags jenes Zauberspruchs zu.
Testo oracle (EN)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create two tapped Treasure tokens.
: Level 2
Treasures you control have "
, Sacrifice this artifact: Add two mana of any one color."
: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
Dettagli della stampa
- Set
- BLC · 22
- Rarità
- Rara
- Lingua
- DE
- Artista
- Milivoj Ćeran
- Uscita
- 2024-08-02
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 30 ottobre 2026 | 11,13 € |
| 29 ottobre 2026 | 11,06 € |
| 28 ottobre 2026 | 10,99 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 8,00 € trend 11,13 € media 30 gg 9,98 € | minimo – trend 0,00 € media 30 gg – |
| CardTrader (DE) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 10,71 € | NM da – |
Cardmarket aggiornato il 30 ott 2026 · CardTrader aggiornato il 30 ott 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Non legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Non legale
- competitivebrawl Non legale
- duel Legale
- future Non legale
- gladiator Non legale
- historic Non legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Non legale
- tlr Non legale
Ruling
-
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
-
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
-
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
-
Gaining a level won't remove abilities that a Class had at a previous level.
-
If a spell has
in its mana cost, use the value chosen for X to determine that spell's mana value.
-
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
-
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.