Bandit's Talent 

Enchantment — Class
Testo oracle (EN)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, each opponent discards two cards unless they discard a nonland card.
: Level 2
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.
: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
Dettagli della stampa
- Set
- BLB · 83
- Rarità
- Non comune
- Lingua
- EN
- Artista
- Volkan Baǵa
- Uscita
- 2024-08-02
- Prezzi
- 0,17 € · 0,42 USD
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (EN)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (EN) |
|---|---|---|
| 30 ottobre 2026 | 0,18 € | 0,11 € |
| 28 ottobre 2026 | 0,17 € | 0,11 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,18 € media 30 gg 0,20 € | minimo – trend 0,38 € media 30 gg 0,42 € |
| CardTrader (EN) | NM da 0,11 € con Zero da 0,29 € | NM da 0,19 € con Zero da 0,56 € |
| CardTrader (tutte le lingue) | NM da 0,11 € | NM da 0,19 € |
Cardmarket aggiornato il 30 ott 2026 · CardTrader aggiornato il 29 ott 2026
Compra e consulta
Legalità
- standard Legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Legale
- timeless Legale
- tlr Legale
Ruling
-
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
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There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
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Gaining a level won't remove abilities that a Class had at a previous level.
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Gaining a level is a normal activated ability. It uses the stack and can be responded to.
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Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
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You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
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Opponents can discard either one nonland card or two cards which may or may not be nonland cards. If they really want to, they can discard two nonland cards.