Caretaker's Talent 

Enchantment — Class
Testo oracle (EN)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Dettagli della stampa
- Set
- BLB · 6
- Rarità
- Rara
- Lingua
- EN
- Artista
- Lindsey Look
- Uscita
- 2024-08-02
- Prezzi
- 8,90 € · 10,40 USD
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 5,89 € trend 8,91 € media 30 gg 8,69 € | minimo 7,00 € trend 10,79 € media 30 gg 10,13 € |
| CardTrader (EN) | NM da 5,63 € con Zero da 9,14 € | NM da 11,16 € con Zero da 11,16 € |
| CardTrader (tutte le lingue) | NM da 5,63 € | NM da 7,14 € |
Cardmarket aggiornato il 29 ott 2026 · CardTrader aggiornato il 29 ott 2026
Compra e consulta
Legalità
- standard Legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Legale
- predh Non legale
- premodern Non legale
- standardbrawl Legale
- timeless Legale
- tlr Legale
Ruling
-
The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, color, and so on.
-
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
-
The new token created by the second class ability copies the characteristics of the original token as stated by the effect that created the original token.
-
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
-
Gaining a level won't remove abilities that a Class had at a previous level.
-
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
-
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
-
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
-
Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the new token will work.