Talent du chasseur 

Hunter's Talent
Enchantement — classe
Stampata (FR)
Enchantement — classe
(Acquérez le prochain niveau lorsque vous pourriez lancer un rituel pour ajouter sa capacité.)
Quand le Talent du chasseur arrive, une créature ciblée que vous contrôlez inflige un nombre de blessures égal à sa force à une créature ciblée que vous ne contrôlez pas.
: Niveau 2
//Level_2//
À chaque fois que vous attaquez, une créature attaquante ciblée gagne +1/+0 et acquiert le piétinement jusqu'à la fin du tour.
: Niveau 3
//Level_3//
Au début de votre étape de fin, si vous contrôlez une créature de force supérieure ou égale à 4, piochez une carte.
Testo oracle (EN)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.
: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Dettagli della stampa
- Set
- BLB · 179
- Rarità
- Non comune
- Lingua
- FR
- Artista
- Kisung Koh
- Uscita
- 2024-08-02
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (FR)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (FR) |
|---|---|---|
| 2 novembre 2026 | 0,37 € | 0,44 € |
| 1 novembre 2026 | 0,32 € | 0,44 € |
| 29 ottobre 2026 | 0,31 € | 0,44 € |
| 28 ottobre 2026 | 0,28 € | 0,44 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,37 € media 30 gg 0,39 € | minimo – trend 0,53 € media 30 gg 0,56 € |
| CardTrader (FR) | NM da 0,44 € con Zero da 0,44 € | NM da – |
| CardTrader (tutte le lingue) | NM da 0,37 € | NM da 0,46 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Legale
- timeless Legale
- tlr Legale
Ruling
-
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
-
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
-
Gaining a level won't remove abilities that a Class had at a previous level.
-
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
-
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
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There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
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If either target is illegal as the level 1 class ability resolves, no damage will be dealt. If both targets are illegal, the ability won't resolve at all.
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Hunter's Talent's level 3 class ability will trigger only once during your end step, no matter how many creatures you control with power 4 or greater. However, if you don't control a creature with power 4 or greater as your end step begins, the ability won't trigger at all. It's not possible to put a creature with power 4 or greater onto the battlefield or increase a creature's power to 4 or greater during the end step in time to have the ability trigger. If you don't control any creatures with power 4 or greater when the ability resolves, the ability won't do anything.