Zeit des Verlusts 


Season of Loss
Hexerei
Stampata (DE)
Hexerei
Bestimme Modi für bis zu fünf . Du kannst denselben Modus mehr als einmal bestimmen.
— Jeder Spieler opfert eine Kreatur.
— Ziehe für jede Kreatur, die in diesem Zug unter deiner Kontrolle gestorben ist, eine Karte.
— Jeder Gegner verliert X Lebenspunkte, wobei X gleich der Anzahl an Kreaturenkarten in deinem Friedhof ist.
Testo oracle (EN)
Sorcery
Choose up to five worth of modes. You may choose the same mode more than once.
— Each player sacrifices a creature of their choice.
— Draw a card for each creature that died under your control this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.
Dettagli della stampa
- Set
- BLB · 112
- Rarità
- Mitica
- Lingua
- DE
- Artista
- Dominik Mayer
- Uscita
- 2024-08-02
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 30 ottobre 2026 | 1,94 € |
| 29 ottobre 2026 | 2,03 € |
| 28 ottobre 2026 | 2,05 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 0,90 € trend 1,94 € media 30 gg 1,92 € | minimo 1,50 € trend 2,77 € media 30 gg 2,58 € |
| CardTrader (DE) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 1,44 € | NM da 2,11 € |
Cardmarket aggiornato il 30 ott 2026 · CardTrader aggiornato il 30 ott 2026
Compra e consulta
Legalità
- standard Legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Legale
- predh Non legale
- premodern Non legale
- standardbrawl Legale
- timeless Legale
- tlr Non legale
Ruling
-
If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
-
If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
-
You don't have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn't, but you could.
-
No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
-
No player can cast spells or activate abilities in between the modes of a resolving spell.
-
You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
-
If all targets for the chosen modes become illegal before the Season resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
-
When you're following the instructions from the first mode, first the player whose turn it is chooses which creature they're going to sacrifice, then each other player in turn order does the same. Players will know the choices of previous players when making their choices. Then all chosen creatures are sacrificed by their controllers simultaneously. Repeat this process for each additional time the first mode was chosen.
-
The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can't "save up" pawprint symbols from one Season spell to use on a future one, mostly because there isn't anything concrete to save up. They're just pawprints.