Klasse der Kleriker

Klasse der Kleriker

Cleric Class

Verzauberung — Klasse

Stampata (DE)

Verzauberung — Klasse

(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.) Falls du Lebenspunkte dazuerhalten würdest, erhältst du stattdessen so viele Lebenspunkte plus 1 dazu. {3}{W}: Stufe 2 //Level_2// Immer wenn du Lebenspunkte dazuerhältst, lege eine +1/+1-Marke auf eine Kreatur deiner Wahl, die du kontrollierst. {4}{W}: Stufe 3 //Level_3// Wenn diese Klasse Stufe 3 erreicht, bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof ins Spiel zurück. Du erhältst Lebenspunkte in Höhe ihrer Widerstandskraft dazu.

Testo oracle (EN)

Enchantment — Class

(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Dettagli della stampa

Set
AFR · 6
Rarità
Non comune
Lingua
DE
Artista
Alayna Danner
Uscita
2021-07-23
Prezzi
– · –

Andamento del prezzo

La tendenza compare con almeno 7 giorni di storico.

  • Cardmarket, trend

Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.

Mostra i dati
DataCardmarket, trend
2 novembre 20262,60 €
1 novembre 20262,67 €
30 ottobre 20262,59 €
29 ottobre 20262,62 €
28 ottobre 20262,61 €

Prezzi

FonteNormaleFoil
Cardmarketminimo 0,75 € trend 2,60 € media 30 gg 2,66 €minimo 2,00 € trend 3,80 € media 30 gg 3,77 €
CardTrader (DE)Nessuna offerta
CardTrader (tutte le lingue)NM da 0,29 € NM da 3,30 €

Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026

Legalità

  • standard Non legale
  • pioneer Legale
  • modern Legale
  • legacy Legale
  • vintage Legale
  • commander Legale
  • pauper Non legale
  • alchemy Non legale
  • brawl Legale
  • competitivebrawl Legale
  • duel Legale
  • future Non legale
  • gladiator Legale
  • historic Legale
  • oathbreaker Legale
  • oldschool Non legale
  • paupercommander Non legale
  • penny Non legale
  • predh Non legale
  • premodern Non legale
  • standardbrawl Non legale
  • timeless Legale
  • tlr Legale

Ruling

  • If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once.

  • Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  • You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

  • An ability that triggers “whenever you gain life” triggers just once for each life gain event, no matter how much life you gain.

  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.

  • Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

  • Each creature with lifelink dealing combat damage causes a separate life gain event. For example, if two creatures you control with lifelink deal combat damage at the same time, you will gain 2 additional life from Cleric Class's first ability and its level 2 ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), you will only gain 1 additional life and the ability will trigger only once.

  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  • Gaining a level won't remove abilities that a Class had at a previous level.

  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

  • When Cleric Class's level 3 ability resolves, you gain life equal to the creature's toughness as it exists on battlefield, which may be different than its toughness in the graveyard.

  • If you gain life at the same time a creature is dealt lethal damage, it dies before Cleric Class's level 2 ability can put a +1/+1 counter on it.

Stampe

12 stampe

SetN.RaritàLinguaEURUSDCMCT
AFR(Stampa mostrata)6Non comuneDE––0,75 €–
PLSTAFR-6Non comuneEN2,21 €1,06 USD1,60 €2,41 €
AFR6Non comuneRU––0,75 €1,80 €
AFR6Non comuneEN2,59 €1,94 USD0,75 €0,29 €
AFR6Non comunePT––0,75 €–
AFR6Non comuneJA––0,75 €2,09 €
AFR6Non comuneES––0,75 €–
AFR6Non comuneIT––0,75 €2,60 €
AFR6Non comuneZHT––0,75 €–
AFR6Non comuneZHS––0,75 €–
AFR6Non comuneKO––0,75 €–
AFR6Non comuneFR––0,75 €–

Dati e immagini delle carte da Scryfall. Prezzi da Cardmarket e CardTrader.

Tapped è contenuto non ufficiale creato dai fan, consentito dalla Fan Content Policy di Wizards of the Coast. Non è approvato né sostenuto da Wizards. Parte del materiale utilizzato è proprietà di Wizards of the Coast. ©Wizards of the Coast LLC.

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