飞行术 
Fly
结界 ~灵气
Stampata (ZHS)
结界 ~灵气
结附于生物 所结附的生物具有飞行与「每当此生物对任一牌手造成战斗伤害时,深入地城。」(进入第一个房间,或前进至下一个房间。)
Testo oracle (EN)
Enchantment — Aura
Enchant creature Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)
Dettagli della stampa
- Set
- AFR · 59
- Rarità
- Non comune
- Lingua
- ZHS
- Artista
- Lie Setiawan
- Uscita
- 2021-07-23
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 2 novembre 2026 | 0,19 € |
| 1 novembre 2026 | 0,18 € |
| 31 ottobre 2026 | 0,20 € |
| 30 ottobre 2026 | 0,19 € |
| 29 ottobre 2026 | 0,20 € |
| 28 ottobre 2026 | 0,18 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,19 € media 30 gg 0,15 € | minimo – trend 0,29 € media 30 gg 0,26 € |
| CardTrader (ZHS) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 0,11 € | NM da 0,21 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Legale
Ruling
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Dungeons are removed from the game as a state-based action.
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Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
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Moving into a dungeon room will cause its room ability to trigger.
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A player may only have one dungeon in the command zone at a time.
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Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
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If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
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The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
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To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
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Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
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You can only move forward (well, downward) in a dungeon, never backwards or sideways.