Aprendiz Excêntrica

Aprendiz Excêntrica

Eccentric Apprentice

Criatura — Tiferino Mago2/2

Stampata (PT)

Criatura — Tiferino Mago

Voar Quando Aprendiz Excêntrica entrar no campo de batalha, aventure-se na masmorra. (Entre na primeira sala ou prossiga para a próxima.) No início do combate no seu turno, se você completou uma masmorra, até uma criatura alvo se torna uma Ave com poder e resistência básicos 1/1 e voar até o final do turno.

Testo oracle (EN)

Creature — Tiefling Wizard

Flying When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

Dettagli della stampa

Set
AFR · 57
Rarità
Non comune
Lingua
PT
Artista
Campbell White
Uscita
2021-07-23
Prezzi
– · –

Andamento del prezzo

La tendenza compare con almeno 7 giorni di storico.

  • Cardmarket, trend

Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.

Mostra i dati
DataCardmarket, trend
2 novembre 20260,11 €
31 ottobre 20260,13 €
30 ottobre 20260,11 €
29 ottobre 20260,12 €
28 ottobre 20260,10 €

Prezzi

FonteNormaleFoil
Cardmarketminimo – trend 0,11 € media 30 gg 0,11 €minimo – trend 0,19 € media 30 gg 0,22 €
CardTrader (PT)Nessuna offerta
CardTrader (tutte le lingue)NM da 0,11 € NM da 0,11 €

Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026

Legalità

  • standard Non legale
  • pioneer Legale
  • modern Legale
  • legacy Legale
  • vintage Legale
  • commander Legale
  • pauper Non legale
  • alchemy Non legale
  • brawl Legale
  • competitivebrawl Legale
  • duel Legale
  • future Non legale
  • gladiator Legale
  • historic Legale
  • oathbreaker Legale
  • oldschool Non legale
  • paupercommander Non legale
  • penny Non legale
  • predh Non legale
  • premodern Non legale
  • standardbrawl Non legale
  • timeless Legale
  • tlr Legale

Ruling

  • Dungeons are removed from the game as a state-based action.

  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

  • A player may only have one dungeon in the command zone at a time.

  • You can only move forward (well, downward) in a dungeon, never backwards or sideways.

  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

  • Moving into a dungeon room will cause its room ability to trigger.

  • Eccentric Apprentice's last ability works even if it wasn't on the battlefield when you completed a dungeon and even if the dungeon was completed on a previous turn.

  • A creature that becomes a Bird this way loses all other creature types but does not lose any of its abilities.

  • The last ability will overwrite any previous effects that set the creature's power and toughness to specific numbers. Effects that otherwise modify the target creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.

Stampe

11 stampe

SetN.RaritàLinguaEURUSDCMCT
AFR(Stampa mostrata)57Non comunePT––0,11 €–
AFR57Non comuneIT––0,11 €0,13 €
AFR57Non comuneFR––0,11 €0,19 €
AFR57Non comuneEN0,13 €0,28 USD0,11 €0,11 €
AFR57Non comuneRU––0,11 €–
AFR57Non comuneJA––0,11 €0,24 €
AFR57Non comuneZHS––0,11 €–
AFR57Non comuneZHT––0,11 €–
AFR57Non comuneKO––0,11 €–
AFR57Non comuneES––0,11 €0,19 €
AFR57Non comuneDE––0,11 €0,22 €

Dati e immagini delle carte da Scryfall. Prezzi da Cardmarket e CardTrader.

Tapped è contenuto non ufficiale creato dai fan, consentito dalla Fan Content Policy di Wizards of the Coast. Non è approvato né sostenuto da Wizards. Parte del materiale utilizzato è proprietà di Wizards of the Coast. ©Wizards of the Coast LLC.

Privacy Proponi un'idea

Scorciatoie da tastiera

/
Vai alla barra di ricerca
j↓
Carta successiva
k↑
Carta precedente
Invio
Apri la carta selezionata
v
Cambia vista (divisa, griglia, testo)
←→
Pagina precedente / successiva
Esc
Esci dalla barra; dalla carta, torna ai risultati
?
Mostra questo elenco