Aliado Extraplanar 


Planar Ally
Criatura — Anjo3/3
Stampata (PT)
Criatura — Anjo
Voar Toda vez que Aliado extraplanar atacar, aventure-se na masmorra. (Entre na primeira sala ou prossiga para a próxima.)
Testo oracle (EN)
Creature — Angel
Flying Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Dettagli della stampa
- Set
- AFR · 31
- Rarità
- Comune
- Lingua
- PT
- Artista
- Marta Nael
- Uscita
- 2021-07-23
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 2 novembre 2026 | 0,08 € |
| 1 novembre 2026 | 0,06 € |
| 28 ottobre 2026 | 0,07 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 0,02 € trend 0,08 € media 30 gg 0,07 € | minimo – trend 0,20 € media 30 gg 0,21 € |
| CardTrader (PT) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 0,11 € | NM da 0,11 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Non legale
Ruling
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The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
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Dungeons are removed from the game as a state-based action.
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A player may only have one dungeon in the command zone at a time.
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Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
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To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
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Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
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If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
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You can only move forward (well, downward) in a dungeon, never backwards or sideways.
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Moving into a dungeon room will cause its room ability to trigger.
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Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.