漫荡游唱人

漫荡游唱人

Wandering Troubadour

生物 ~龙/诗人4/2

Stampata (ZHS)

生物 ~龙/诗人

在你的结束步骤开始时,若本回合中有地在你的操控下进战场,则深入地城。(进入第一个房间,或前进至下一个房间。)

Testo oracle (EN)

Creature — Dragon Bard

At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)

Dettagli della stampa

Set
AFR · 210
Rarità
Non comune
Lingua
ZHS
Artista
Rudy Siswanto
Uscita
2021-07-23
Prezzi
– · –

Andamento del prezzo

La tendenza compare con almeno 7 giorni di storico.

  • Cardmarket, trend

Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.

Mostra i dati
DataCardmarket, trend
31 ottobre 20260,08 €
30 ottobre 20260,09 €
28 ottobre 20260,11 €

Prezzi

FonteNormaleFoil
Cardmarketminimo 0,02 € trend 0,08 € media 30 gg 0,06 €minimo – trend 0,18 € media 30 gg 0,18 €
CardTrader (ZHS)Nessuna offerta
CardTrader (tutte le lingue)NM da 0,11 € NM da 0,11 €

Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026

Legalità

  • standard Non legale
  • pioneer Legale
  • modern Legale
  • legacy Legale
  • vintage Legale
  • commander Legale
  • pauper Non legale
  • alchemy Non legale
  • brawl Legale
  • competitivebrawl Legale
  • duel Legale
  • future Non legale
  • gladiator Legale
  • historic Legale
  • oathbreaker Legale
  • oldschool Non legale
  • paupercommander Non legale
  • penny Non legale
  • predh Non legale
  • premodern Non legale
  • standardbrawl Non legale
  • timeless Legale
  • tlr Non legale

Ruling

  • Dungeons are removed from the game as a state-based action.

  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

  • Moving into a dungeon room will cause its room ability to trigger.

  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  • You can only move forward (well, downward) in a dungeon, never backwards or sideways.

  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  • A player may only have one dungeon in the command zone at a time.

  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

Stampe

11 stampe

SetN.RaritàLinguaEURUSDCMCT
AFR(Stampa mostrata)210Non comuneZHS––0,02 €–
AFR210Non comuneES––0,02 €0,17 €
AFR210Non comuneIT––0,02 €0,13 €
AFR210Non comuneFR––0,02 €0,19 €
AFR210Non comunePT––0,02 €–
AFR210Non comuneJA––0,02 €0,40 €
AFR210Non comuneKO––0,02 €–
AFR210Non comuneZHT––0,02 €–
AFR210Non comuneRU––0,02 €–
AFR210Non comuneEN0,08 €0,19 USD0,02 €0,11 €
AFR210Non comuneDE––0,02 €0,14 €

Dati e immagini delle carte da Scryfall. Prezzi da Cardmarket e CardTrader.

Tapped è contenuto non ufficiale creato dai fan, consentito dalla Fan Content Policy di Wizards of the Coast. Non è approvato né sostenuto da Wizards. Parte del materiale utilizzato è proprietà di Wizards of the Coast. ©Wizards of the Coast LLC.

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