Druid Class

Druid Class

Enchantment — Class

Testo oracle (EN)

Enchantment — Class

(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Dettagli della stampa

Set
AFR · 180
Rarità
Non comune
Lingua
EN
Artista
Svetlin Velinov
Uscita
2021-07-23
Prezzi
1,43 € · 1,14 USD

Andamento del prezzo

La tendenza compare con almeno 7 giorni di storico.

  • Cardmarket, trend
  • CardTrader, minimo Near Mint (EN)

Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.

Mostra i dati
DataCardmarket, trendCardTrader, minimo Near Mint (EN)
1 novembre 20261,47 €1,00 €
31 ottobre 20261,43 €1,00 €
30 ottobre 20261,52 €1,28 €
29 ottobre 20261,55 €1,28 €
28 ottobre 20261,57 €1,02 €

Prezzi

FonteNormaleFoil
Cardmarketminimo – trend 1,47 € media 30 gg 1,59 €minimo 1,75 € trend 2,60 € media 30 gg 2,49 €
CardTrader (EN)NM da 1,00 € con Zero da 1,59 €NM da 2,30 € con Zero da 2,85 €
CardTrader (tutte le lingue)NM da 1,00 € NM da 2,30 €

Cardmarket aggiornato il 1 nov 2026 · CardTrader aggiornato il 1 nov 2026

Legalità

  • standard Non legale
  • pioneer Legale
  • modern Legale
  • legacy Legale
  • vintage Legale
  • commander Legale
  • pauper Non legale
  • alchemy Non legale
  • brawl Legale
  • competitivebrawl Legale
  • duel Legale
  • future Non legale
  • gladiator Legale
  • historic Legale
  • oathbreaker Legale
  • oldschool Non legale
  • paupercommander Non legale
  • penny Non legale
  • predh Non legale
  • premodern Non legale
  • standardbrawl Non legale
  • timeless Legale
  • tlr Legale

Ruling

  • For the third ability, the power and toughness of the creature will change as the number of lands you control changes.

  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.

  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

  • If you have more than one Druid Class at level 2 or higher, you can play that many additional lands per turn. For example, with two Druid Classes at level 2, you can play three lands during your turn.

  • Gaining a level won't remove abilities that a Class had at a previous level.

  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  • Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

  • Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  • You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

Stampe

11 stampe

SetN.RaritàLinguaEURUSDCMCT
AFR(Stampa mostrata)180Non comuneEN1,43 €1,14 USD1,47 €1,00 €
AFR180Non comuneFR––1,47 €3,10 €
AFR180Non comuneRU––1,47 €1,19 €
AFR180Non comuneDE––1,47 €–
AFR180Non comuneJA––1,47 €1,67 €
AFR180Non comuneIT––1,47 €2,67 €
AFR180Non comuneKO––1,47 €–
AFR180Non comuneZHS––1,47 €–
AFR180Non comunePT––1,47 €–
AFR180Non comuneZHT––1,47 €–
AFR180Non comuneES––1,47 €–

Dati e immagini delle carte da Scryfall. Prezzi da Cardmarket e CardTrader.

Tapped è contenuto non ufficiale creato dai fan, consentito dalla Fan Content Policy di Wizards of the Coast. Non è approvato né sostenuto da Wizards. Parte del materiale utilizzato è proprietà di Wizards of the Coast. ©Wizards of the Coast LLC.

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