Klasse der Hexenmeister

Klasse der Hexenmeister

Warlock Class

Verzauberung — Klasse

Stampata (DE)

Verzauberung — Klasse

(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.) Zu Beginn deines Endsegments und falls in diesem Zug eine Kreatur gestorben ist, verliert jeder Gegner 1 Lebenspunkt. {1}{B}: Stufe 2 //Level_2// Wenn diese Klasse Stufe 2 erreicht, schaue dir die obersten drei Karten deiner Bibliothek an. Nimm eine davon auf deine Hand und lege den Rest auf deinen Friedhof. {6}{B}: Stufe 3 //Level_3// Zu Beginn deines Endsegments verliert jeder Gegner so viele Lebenspunkte, wie er in diesem Zug Lebenspunkte verloren hat. (Schaden verursacht den Verlust von Lebenspunkten.)

Testo oracle (EN)

Enchantment — Class

(Gain the next level as a sorcery to add its ability.) At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. {1}{B}: Level 2 When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. {6}{B}: Level 3 At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

Dettagli della stampa

Set
AFR · 125
Rarità
Non comune
Lingua
DE
Artista
Kieran Yanner
Uscita
2021-07-23
Prezzi
– · –

Andamento del prezzo

La tendenza compare con almeno 7 giorni di storico.

  • Cardmarket, trend
  • CardTrader, minimo Near Mint (DE)

Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.

Mostra i dati
DataCardmarket, trendCardTrader, minimo Near Mint (DE)
1 novembre 20260,15 €0,17 €
30 ottobre 20260,16 €0,17 €
29 ottobre 20260,17 €0,17 €
28 ottobre 20260,18 €0,17 €

Prezzi

FonteNormaleFoil
Cardmarketminimo – trend 0,15 € media 30 gg 0,20 €minimo 0,09 € trend 0,37 € media 30 gg 0,37 €
CardTrader (DE)NM da 0,17 € con Zero da 0,17 €NM da –
CardTrader (tutte le lingue)NM da 0,11 € NM da 0,34 €

Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026

Legalità

  • standard Non legale
  • pioneer Legale
  • modern Legale
  • legacy Legale
  • vintage Legale
  • commander Legale
  • pauper Non legale
  • alchemy Non legale
  • brawl Legale
  • competitivebrawl Legale
  • duel Legale
  • future Non legale
  • gladiator Legale
  • historic Legale
  • oathbreaker Legale
  • oldschool Non legale
  • paupercommander Non legale
  • penny Non legale
  • predh Non legale
  • premodern Non legale
  • standardbrawl Non legale
  • timeless Legale
  • tlr Legale

Ruling

  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  • Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

  • Gaining a level won't remove abilities that a Class had at a previous level.

  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

  • Warlock Class's first ability will trigger only once during your end step, no matter how many creatures died this turn. However, if no creatures have died so far this turn as the end step begins, the ability won't trigger at all. It's not possible to cause a creature to die during the end step in time to have the ability trigger.

  • You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.

  • Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  • Warlock Class does not need to have been on the battlefield when the creature died for its first ability. For example, if a creature died in combat and you cast Warlock Class in your second main phase, the ability will trigger at the beginning of your end step.

Stampe

11 stampe

SetN.RaritàLinguaEURUSDCMCT
AFR(Stampa mostrata)125Non comuneDE––0,15 €0,17 €
AFR125Non comuneIT––0,15 €0,11 €
AFR125Non comunePT––0,15 €–
AFR125Non comuneES––0,15 €0,34 €
AFR125Non comuneKO––0,15 €–
AFR125Non comuneZHT––0,15 €–
AFR125Non comuneEN0,16 €0,21 USD0,15 €0,11 €
AFR125Non comuneRU––0,15 €0,47 €
AFR125Non comuneJA––0,15 €0,15 €
AFR125Non comuneFR––0,15 €–
AFR125Non comuneZHS––0,15 €–

Dati e immagini delle carte da Scryfall. Prezzi da Cardmarket e CardTrader.

Tapped è contenuto non ufficiale creato dai fan, consentito dalla Fan Content Policy di Wizards of the Coast. Non è approvato né sostenuto da Wizards. Parte del materiale utilizzato è proprietà di Wizards of the Coast. ©Wizards of the Coast LLC.

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