Immovable Rod

Immovable Rod

Artifact

Testo oracle (EN)

Artifact

You may choose not to untap this artifact during your untap step. Whenever this artifact becomes untapped, venture into the dungeon. {3}{W}, {T}: For as long as this artifact remains tapped, another target permanent loses all abilities and can't attack or block.

Dettagli della stampa

Set
AFC · 7
Rarità
Rara
Lingua
EN
Artista
Jakub Kasper
Uscita
2021-07-23
Prezzi
0,28 € · 0,36 USD

Andamento del prezzo

La tendenza compare con almeno 7 giorni di storico.

  • Cardmarket, trend
  • CardTrader, minimo Near Mint (EN)

Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.

Mostra i dati
DataCardmarket, trendCardTrader, minimo Near Mint (EN)
28 ottobre 20260,28 €0,22 €

Prezzi

FonteNormaleFoil
Cardmarketminimo – trend 0,28 € media 30 gg 0,25 €minimo 0,60 € trend 0,00 € media 30 gg –
CardTrader (EN)NM da 0,22 € con Zero da 0,29 €NM da –
CardTrader (tutte le lingue)NM da 0,22 € NM da –

Cardmarket aggiornato il 29 ott 2026 · CardTrader aggiornato il 29 ott 2026

Legalità

  • standard Non legale
  • pioneer Non legale
  • modern Non legale
  • legacy Legale
  • vintage Legale
  • commander Legale
  • pauper Non legale
  • alchemy Non legale
  • brawl Non legale
  • competitivebrawl Non legale
  • duel Legale
  • future Non legale
  • gladiator Non legale
  • historic Non legale
  • oathbreaker Legale
  • oldschool Non legale
  • paupercommander Non legale
  • penny Non legale
  • predh Non legale
  • premodern Non legale
  • standardbrawl Non legale
  • timeless Non legale
  • tlr Legale

Ruling

  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

  • Moving into a dungeon room will cause its room ability to trigger.

  • If you target an Aura with Immovable Rod's last ability, it will lose its enchant ability and be put into its owner's graveyard because it can't legally enchant anything. An Equipment that loses its abilities loses its equip ability, so you won't be able to move it that way, but it will stay attached to the creature it's equipping, if any.

  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  • Some abilities still work even if they have been removed. Specifically, static abilities that change an object's types or change an object's colors will still apply even if those abilities are lost.

  • A player may only have one dungeon in the command zone at a time.

  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

  • If a creature has a characteristic-defining ability that sets its power and/or toughness loses that ability, the power and/or toughness (as appropriate) become 0.

  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  • You can only move forward (well, downward) in a dungeon, never backwards or sideways.

  • Dungeons are removed from the game as a state-based action.

Stampe

16 stampe

SetN.RaritàLinguaEURUSDCMCT
AFC(Stampa mostrata)7RaraEN0,28 €0,36 USD0,28 €0,22 €
AFC276RaraIT––0,14 €–
AFC276RaraES––0,14 €–
AFC7RaraRU––0,28 €0,40 €
AFC7RaraPT––0,28 €–
AFC276RaraEN0,37 €0,64 USD0,14 €0,21 €
AFC7RaraZHS––0,28 €–
AFC7RaraIT––0,28 €0,31 €
AFC7RaraES––0,28 €–
AFC7RaraZHT––0,28 €–
AFC276RaraJA––0,14 €0,70 €
AFC7RaraFR––0,28 €–
AFC7RaraJA––0,28 €0,40 €
AFC7RaraDE––0,28 €0,48 €
AFC276RaraFR––0,14 €1,08 €
AFC276RaraDE––0,14 €0,75 €

Dati e immagini delle carte da Scryfall. Prezzi da Cardmarket e CardTrader.

Tapped è contenuto non ufficiale creato dai fan, consentito dalla Fan Content Policy di Wizards of the Coast. Non è approvato né sostenuto da Wizards. Parte del materiale utilizzato è proprietà di Wizards of the Coast. ©Wizards of the Coast LLC.

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