Midnight Pathlighter 


Creature — Human Wizard2/3
Testo oracle (EN)
Creature — Human Wizard
Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Dettagli della stampa
- Set
- AFC · 322
- Rarità
- Rara
- Lingua
- EN
- Artista
- PINDURSKI
- Uscita
- 2021-07-23
- Prezzi
- 2,46 € · 3,24 USD
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 2,69 € media 30 gg 1,97 € | minimo – trend 0,92 € media 30 gg 0,65 € |
| CardTrader (EN) | NM da 3,65 € con Zero da 3,65 € | NM da – |
| CardTrader (tutte le lingue) | NM da 1,10 € | NM da – |
Cardmarket aggiornato il 29 ott 2026 · CardTrader aggiornato il 29 ott 2026
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (EN)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (EN) |
|---|---|---|
| 29 ottobre 2026 | 2,69 € | 3,65 € |
| 28 ottobre 2026 | 2,46 € | 3,64 € |
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Non legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Non legale
- competitivebrawl Non legale
- duel Legale
- future Non legale
- gladiator Non legale
- historic Non legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Non legale
- tlr Non legale
Ruling
-
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
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Dungeons are removed from the game as a state-based action.
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If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
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Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
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Moving into a dungeon room will cause its room ability to trigger.
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A player may only have one dungeon in the command zone at a time.
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Unblocked creatures with double strike deal damage twice, which will cause Midnight Pathlighter's last ability to trigger twice.
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You can only move forward (well, downward) in a dungeon, never backwards or sideways.
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The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
-
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
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Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.