灌木火元素 

Brushfire Elemental
生物 ~元素1/1
Printed (ZHS)
生物 ~元素
敏捷 灌木火元素不能被力量等于或小于2的生物阻挡。 地落~每当一个地在你的操控下进战场时,灌木火元素得+2/+2直到回合结束。
Oracle text (EN)
Creature — Elemental
Haste This creature can't be blocked by creatures with power 2 or less. Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Printing details
- Set
- ZNR · 311
- Rarity
- Uncommon
- Language
- ZHS
- Artist
- Roman Kuteynikov
- Released
- 2020-09-25
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 3, 2026 | €0.14 |
| November 2, 2026 | €0.15 |
| October 28, 2026 | €0.11 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.14 30-day avg €0.10 | low – trend €0.41 30-day avg €0.28 |
| CardTrader (ZHS) | No offers | |
| CardTrader (any language) | NM from €0.11 | NM from €0.16 |
Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 3, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won't cause this creature to become unblocked.
-
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
-
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
-
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).