Magosi, der Wasserschleier
Magosi, the Waterveil
Land
Printed (DE)
Land
Magosi, der Wasserschleier, kommt getappt ins Spiel.
: Erhöhe deinen Manavorrat um
.
,
: Lege eine Äonen-Marke auf Magosi, den Wasserschleier. Übergehe deinen nächsten Zug.
, entferne eine Äonen-Marke von Magosi, dem Wasserschleier, und bringe ihn auf die Hand seines Besitzers zurück: Du erhältst nach diesem Zug einen weiteren Zug.
Oracle text (EN)
Land
This land enters tapped.
: Add
.
,
: Put an eon counter on this land. Skip your next turn.
, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.
Printing details
- Set
- ZEN · 218
- Rarity
- Rare
- Language
- DE
- Artist
- Eric Deschamps
- Released
- 2009-10-02
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 1, 2026 | €0.69 |
| October 31, 2026 | €0.64 |
| October 29, 2026 | €0.69 |
| October 28, 2026 | €0.66 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.69 30-day avg €0.67 | low €2.00 trend €5.41 30-day avg €4.85 |
| CardTrader (DE) | No offers | |
| CardTrader (any language) | NM from €0.50 | NM from €8.15 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
If you somehow activate Magosi’s third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi’s fourth ability. It doesn’t matter in which order the abilities resolved.
-
You return Magosi to its owner’s hand as part of the cost to activate its fourth ability. If Magosi has more than one eon counter on it, you can’t activate the ability, untap it, then activate it again.
-
If you take an extra turn in a Two-Headed Giant game, you entire team takes the extra turn.
-
You can activate Magosi’s fourth ability only if it has an eon counter on it.
-
As Magosi’s third ability resolves, you’ll skip your next turn even if you don’t put an eon counter on Magosi (because it’s left the battlefield by then, perhaps).