Búsqueda de la llama pura

Búsqueda de la llama pura

Quest for Pure Flame

Encantamiento

Printed (ES)

Encantamiento

Siempre que una fuente que controles haga daño a un oponente, puedes poner un contador de búsqueda sobre la Búsqueda de la llama pura. Remover cuatro contadores de búsqueda de la Búsqueda de la llama pura y sacrificarla: Si alguna fuente que controlas fuera a hacer daño a una criatura o jugador este turno, en vez de eso, hace el doble del daño a esa criatura o jugador.

Oracle text (EN)

Enchantment

Whenever a source you control deals damage to an opponent, you may put a quest counter on this enchantment. Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.

Printing details

Set
ZEN · 144
Rarity
Uncommon
Language
ES
Artist
Cyril Van Der Haegen
Released
2009-10-02
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (ES)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (ES)
November 1, 2026€0.47€0.60
October 31, 2026€0.48€0.59
October 30, 2026€0.50€0.59
October 29, 2026€0.50€0.60
October 28, 2026€0.49€0.60

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.47 30-day avg €0.54low €0.98 trend €2.09 30-day avg €2.76
CardTrader (ES)NM from €0.60 with Zero from €0.60NM from –
CardTrader (any language)NM from €0.11 NM from €0.38

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Legal

Rulings

  • If the source of the damage is a permanent, Quest for Pure Flame checks whether you control that permanent at the time that damage is dealt. If the permanent has left the battlefield by then, its last known information is used. If the source of the damage is a spell, whether you control it is obvious. If the source of the damage is a card in some other zone (such as a cycled Jund Sojourners), Quest for Pure Flame checks whether you’re the card’s owner, rather than whether you’re its controller.

  • If a spell causes damage to be dealt, that spell will always identify the source of the damage. In most cases, the source is the spell itself. For example, Lightning Bolt says “Lightning Bolt deals 3 damage to any target.”

  • If an ability causes damage to be dealt, that ability will always identify the source of the damage. The ability itself is never the source. However, the source of the ability is often the source of the damage. For example, Prodigal Pyromancer’s ability says “Prodigal Pyromancer deals 1 damage to any target.”

  • If a spell or ability divides damage among multiple recipients (such as Arrow Volley Trap does), the damage is divided before Quest for Pure Fire’s effect doubles it. The same is true for combat damage.

  • When the first ability resolves, you may put just one quest counter on Quest for Pure Flame. It doesn’t matter how much damage the source dealt.

  • The first ability will trigger multiple times if multiple sources you control deal damage to a single opponent at once, or if a single source you control deals damage to multiple opponents at once.

  • The source of combat damage is the creature that dealt it.

  • Both of Quest for Pure Flame’s abilities interact with any kind of damage, not just combat damage.

  • If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target.” Suppose a spell controlled by a player who has activated Quest for Pure Fire’s second ability would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let Quest for Pure Fire’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.

  • The second ability affects all sources you control that would deal damage to a permanent or player at any point in the rest of the turn.

  • If you activate the second ability of more than one Quest for Pure Flame in the same turn, the effects are cumulative. Two such effects will cause damage from sources you control to be multiplied by four; three such effects will cause damage from sources you control to be multiplied by eight.

Printings

10 printings

SetNo.RarityLanguageEURUSDCMCT
ZEN(Shown printing)144UncommonES––€0.47€0.60
PLSTZEN-144UncommonEN––€0.50–
ZEN144UncommonDE––€0.47–
ZEN144UncommonEN€0.48$0.39€0.47€0.57
ZEN144UncommonZHS––€0.47€0.85
ZEN144UncommonJA––€0.47€3.61
ZEN144UncommonFR––€0.47–
ZEN144UncommonIT––€0.47€0.11
ZEN144UncommonPT––€0.47–
ZEN144UncommonRU––€0.47–

Keyboard shortcuts

/
Go to the search bar
j↓
Next card
k↑
Previous card
Enter
Open the selected card
v
Switch view (split, grid, text)
←→
Previous / next page
Esc
Leave the search bar; on a card, back to the results
?
Show this list