Rüstkammer-Mäuse

Rüstkammer-Mäuse

Armory Mice

Kreatur — Maus3/1

Printed (DE)

Kreatur — Maus

Feier — Die Rüstkammer-Mäuse erhalten +0/+2, solange in diesem Zug zwei oder mehr bleibende Karten, die keine Länder sind, unter deiner Kontrolle ins Spiel gekommen sind.

Oracle text (EN)

Creature — Mouse

Celebration — This creature gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.

Printing details

Set
WOE · 3
Rarity
Common
Language
DE
Artist
Chris Seaman
Released
2023-09-08
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (DE)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (DE)
November 1, 2026€0.09€0.29
October 31, 2026€0.09€0.13
October 30, 2026€0.10€0.13
October 29, 2026€0.10€0.29
October 28, 2026€0.09€0.29

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.09 30-day avg €0.08low – trend €0.20 30-day avg €0.18
CardTrader (DE)NM from €0.29 with Zero from €0.29NM from –
CardTrader (any language)NM from €0.11 NM from €0.11

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Legal
  • timeless Legal
  • tlr Legal

Rulings

  • Each celebration ability has a different effect.

  • Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn.

  • Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn.

  • The permanents that entered the battlefield don't need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state.

  • Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won't get more powerful if more than two permanents entered the battlefield under your control in a turn.

Printings

8 printings

SetNo.RarityLanguageEURUSDCMCT
WOE(Shown printing)3CommonDE––€0.02€0.29
WOE3CommonJA––€0.02€0.33
WOE3CommonES––€0.02€0.11
WOE3CommonIT––€0.02€0.11
WOE3CommonEN€0.09$0.30€0.02€0.11
WOE3CommonPT––€0.02–
WOE3CommonZHS––€0.02–
WOE3CommonFR––€0.02€0.14

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