Störenfried auf dem Ball 

Belligerent of the Ball
Kreatur — Oger, Krieger3/3
Printed (DE)
Kreatur — Oger, Krieger
Feier — Zu Beginn des Kampfes in deinem Zug und falls zwei oder mehr bleibende Karten, die keine Länder sind, in diesem Zug unter deiner Kontrolle ins Spiel gekommen sind, erhält eine Kreatur deiner Wahl, die du kontrollierst, +1/+0 und Bedrohlichkeit bis zum Ende des Zuges. (Sie kann nicht geblockt werden, außer von zwei oder mehr Kreaturen.)
Oracle text (EN)
Creature — Ogre Warrior
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Printing details
- Set
- WOE · 120
- Rarity
- Uncommon
- Language
- DE
- Artist
- Pascal Quidault
- Released
- 2023-09-08
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (DE)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (DE) |
|---|---|---|
| October 28, 2026 | €0.03 | €0.12 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.03 30-day avg €0.04 | low €0.02 trend €0.10 30-day avg €0.08 |
| CardTrader (DE) | NM from €0.12 | NM from – |
| CardTrader (any language) | NM from €0.11 | NM from €0.11 |
Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 3, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Legal
Rulings
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Each celebration ability has a different effect.
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Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn.
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The permanents that entered the battlefield don’t need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state.
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Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won’t get more powerful if more than two permanents entered the battlefield under your control in a turn.
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Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn.