Hof von Funkenhort 


Court of Embereth
Verzauberung
Printed (DE)
Verzauberung
Wenn der Hof von Funkenhort ins Spiel kommt, wirst du zum Monarchen. Zu Beginn deines Versorgungssegments erzeugst du einen 3/1 roten Ritter-Kreaturenspielstein. Falls du dann der Monarch bist, fügt der Hof von Funkenhort jedem Gegner X Schadenspunkte zu, wobei X gleich der Anzahl an Kreaturen ist, die du kontrollierst.
Oracle text (EN)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, this enchantment deals X damage to each opponent, where X is the number of creatures you control.
Printing details
- Set
- WOC · 24
- Rarity
- Rare
- Language
- DE
- Artist
- Peter Polach
- Released
- 2023-09-08
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 2, 2026 | €5.31 |
| November 1, 2026 | €5.08 |
| October 31, 2026 | €4.91 |
| October 29, 2026 | €4.88 |
| October 28, 2026 | €4.86 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €2.61 trend €5.31 30-day avg €4.79 | low €3.69 trend €4.78 30-day avg €5.14 |
| CardTrader (DE) | No offers | |
| CardTrader (any language) | NM from €3.09 | NM from €4.95 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
-
The game starts with no monarch. As a player becomes the monarch, the current monarch (if any) ceases being the monarch. There is never more than one monarch at a time.
-
If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
-
If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
-
If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.