Ace, Fearless Rebel

Ace, Fearless Rebel

Legendary Creature — Human Rebel2/2

Oracle text (EN)

Legendary Creature — Human Rebel

Nitro-9 — Whenever Ace attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, then it fights up to one target creature defending player controls. Doctor's companion (You can have two commanders if the other is the Doctor.)

Printing details

Set
WHO · 984
Rarity
Rare
Language
EN
Artist
Colin Boyer
Released
2023-10-13
Prices
€0.40 · $0.42

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
October 28, 2026€0.40€0.43

Prices

SourceNon-foilFoil
Cardmarketlow €0.15 trend €0.00 30-day avg –low €0.15 trend €0.40 30-day avg €0.39
CardTrader (EN)NM from – NM from €0.43 with Zero from €0.43
CardTrader (any language)NM from – NM from €0.43

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Not legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Not legal

Rulings

  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.

  • If you choose no target for Ace's Nitro-9 ability, you will put a +1/+1 counter on it. However, if you choose a target and it is an illegal target as the ability tries to resolve, you won't put a +1/+1 counter on Ace. In either case, no fight will happen and no creature will deal or be dealt damage.

  • The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way.

  • If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.

  • Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability.

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

Printings

8 printings

SetNo.RarityLanguageEURUSDCMCT
WHO(Shown printing)984RareEN€0.40$0.42€0.15€0.43
WHO98RareJA––€0.04€0.50
WHO393RareEN€0.20$0.28€0.05€0.19
WHO98RareFR––€0.04€0.60
WHO98RareEN€0.16$0.20€0.04€0.14
WHO98RareDE––€0.04€0.29
WHO393RareJA––€0.05€0.89
WHO703RareEN€0.38$0.73€0.50€0.79

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