拘禁地境 

Prison Realm
結界
Printed (ZHT)
結界
當拘禁地境進戰場時,放逐目標由對手操控的生物或鵬洛客,直到拘禁地境離開戰場為止。 當拘禁地境進戰場時,占卜1。
Oracle text (EN)
Enchantment
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield. When this enchantment enters, scry 1.
Printing details
- Set
- WAR · 26
- Rarity
- Uncommon
- Language
- ZHT
- Artist
- Daarken
- Released
- 2019-05-03
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 2, 2026 | €0.13 |
| October 30, 2026 | €0.12 |
| October 28, 2026 | €0.11 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.13 30-day avg €0.13 | low €0.10 trend €0.43 30-day avg €0.44 |
| CardTrader (ZHT) | No offers | |
| CardTrader (any language) | NM from €0.11 | NM from €0.34 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
You’ll still scry 1 even if Prison Realm’s first ability has no legal target or if that target becomes an illegal target before the ability resolves.
-
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
-
If Prison Realm leaves the battlefield before its first triggered ability resolves, the target permanent won’t be exiled.
-
Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.