Martyr for the Cause

Martyr for the Cause

Creature — Human Soldier2/2

Oracle text (EN)

Creature — Human Soldier

When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Printing details

Set
WAR · 23
Rarity
Common
Language
EN
Artist
Zoltan Boros
Released
2019-05-03
Prices
€0.08 · $0.21

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
October 30, 2026€0.07€0.11
October 28, 2026€0.08€0.11

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.07 30-day avg €0.07low – trend €0.29 30-day avg €0.26
CardTrader (EN)NM from €0.11 with Zero from €0.11NM from €0.18 with Zero from €0.19
CardTrader (any language)NM from €0.11 NM from €0.18

Cardmarket updated Oct 30, 2026 · CardTrader updated Oct 30, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • If another creature with a +1/+1 counter on it is dealt lethal damage at the same time as Martyr for the Cause, the triggered ability can't proliferate a +1/+1 counter on the other creature in time to save it.

  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

Printings

11 printings

SetNo.RarityLanguageEURUSDCMCT
WAR(Shown printing)23CommonEN€0.08$0.21€0.02€0.11
WAR23CommonRU––€0.02€0.11
WAR23CommonKO––€0.02–
WAR23CommonZHT––€0.02–
WAR23CommonZHS––€0.02€0.64
WAR23CommonPT––€0.02–
WAR23CommonJA––€0.02€0.11
WAR23CommonIT––€0.02€0.11
WAR23CommonDE––€0.02€0.11
WAR23CommonFR––€0.02€0.14
WAR23CommonES––€0.02€0.11

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