Toll of the Invasion

Toll of the Invasion

Sorcery

Oracle text (EN)

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Printing details

Set
WAR · 108
Rarity
Common
Language
EN
Artist
Joe Slucher
Released
2019-05-03
Prices
€0.11 · $0.11

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
October 31, 2026€0.09€0.11
October 30, 2026€0.11€0.11
October 28, 2026€0.13€0.11

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.09 30-day avg €0.09low – trend €0.40 30-day avg €0.28
CardTrader (EN)NM from €0.11 with Zero from €0.11NM from €0.17 with Zero from €0.17
CardTrader (any language)NM from €0.11 NM from €0.17

Cardmarket updated Oct 31, 2026 · CardTrader updated Oct 31, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • You still amass 1 even if that player has no nonland cards to discard.

  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.

  • Some spells and abilities that amass Zombies may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Zombies.

  • Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.

  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."

  • To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.

  • If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

Printings

11 printings

SetNo.RarityLanguageEURUSDCMCT
WAR(Shown printing)108CommonEN€0.11$0.11€0.02€0.11
WAR108CommonRU––€0.02€0.18
WAR108CommonZHT––€0.02–
WAR108CommonZHS––€0.02€1.02
WAR108CommonJA––€0.02€0.11
WAR108CommonKO––€0.02–
WAR108CommonFR––€0.02€0.14
WAR108CommonIT––€0.02€0.12
WAR108CommonPT––€0.02–
WAR108CommonES––€0.02€0.11
WAR108CommonDE––€0.02€0.29

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