Council's Judgment 


Sorcery
Oracle text (EN)
Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Printing details
- Set
- VMA · 20
- Rarity
- Rare
- Language
- EN
- Artist
- Kev Walker
- Released
- 2014-06-16
- Prices
- – · –
Price history
No price history for this printing yet.
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | No offers | |
| CardTrader (EN) | No offers | |
| CardTrader (any language) | No offers | |
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
-
None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.
-
Players can't do anything after they finishing voting but before the "winning" permanent or permanents are exiled.
-
In the unusual case that no permanents have any votes, nothing is exiled.
-
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
-
Each player must vote for one of the candidate permanents. They can't abstain.