Better Than One 

Sorcery
Oracle text (EN)
Sorcery
A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)
Printing details
- Set
- UST · 128
- Rarity
- Rare
- Language
- EN
- Artist
- Alex Konstad
- Released
- 2017-12-08
- Prices
- €0.13 · $0.22
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 28, 2026 | €0.13 | €0.11 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.13 30-day avg €0.14 | low €0.27 trend €0.55 30-day avg €0.66 |
| CardTrader (EN) | NM from €0.11 with Zero from €0.19 | NM from €0.60 with Zero from €0.60 |
| CardTrader (any language) | NM from €0.11 | NM from €0.60 |
Cardmarket updated Oct 30, 2026 · CardTrader updated Oct 30, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Not legal
- vintage Not legal
- commander Not legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Not legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Not legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
It doesn’t have to be someone who plays Magic. This may be fun.
-
You and your new teammate become a Two-Headed Giant team and play under Two-Headed Giant rules from that point forward. Similarly, if you pick up a second teammate, you and your two teammates becomes a Three-Headed Giant team, and so on.
-
If there’s no one around to make a decision, you can call or text someone if you need to. If there’s a physical action required, such as high-fiving, you’ll need someone there.
-
For game purposes, your new teammate becomes the owner of the cards you give them for their library, hand, and permanents. Remember to get your cards back after the game.
-
You can give your new teammate Contraptions you control. You can also give them face down cards from your Contraption deck so they can form their own Contraption deck.
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You can choose any player not currently in your game. This includes people who used to be in your game but left it.
-
Your new teammate must be someone not already in your game, although it can be someone who was once in your game but left.
-
Your new teammate must agree to play with you, although they don’t necessarily need to know how to play.