As Luck Would Have It 
Enchantment
Oracle text (EN)
Enchantment
Hexproof Whenever you roll a die, put a number of luck counters on this enchantment equal to the result. Then if there are 100 or more luck counters on this enchantment, you win the game. (Count both rolls if you reroll a die.)
Printing details
- Set
- UST · 102
- Rarity
- Rare
- Language
- EN
- Artist
- Milivoj Ćeran
- Released
- 2017-12-08
- Prices
- €0.25 · $0.34
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 28, 2026 | €0.25 | €0.22 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.25 30-day avg €0.20 | low – trend €0.81 30-day avg €0.89 |
| CardTrader (EN) | NM from €0.22 with Zero from €0.23 | NM from €0.77 with Zero from €0.77 |
| CardTrader (any language) | NM from €0.22 | NM from €0.77 |
Cardmarket updated Oct 30, 2026 · CardTrader updated Oct 30, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Not legal
- vintage Not legal
- commander Not legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Not legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Not legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
Any die roll with a numerical result will add luck counters to As Luck Would Have It. Rolling the planar die will not cause the second ability to trigger.
-
The check to win the game happens only as the second ability resolves. For example, if there are 99 luck counters on As Luck Would Have It and you proliferate to add a counter, you won’t automatically win the game.