Far Out

Far Out

Enchantment

Oracle text (EN)

Enchantment

Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.

Printing details

Set
UNF · 294
Rarity
Mythic
Language
EN
Artist
Bram Sels
Released
2022-10-07
Prices
€0.42 · $0.58

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
October 31, 2026€0.42€0.71
October 28, 2026€0.41€0.71

Prices

SourceNon-foilFoil
Cardmarketlow €0.30 trend €0.00 30-day avg –low €0.30 trend €0.42 30-day avg €0.47
CardTrader (EN)NM from – NM from €0.71 with Zero from €0.71
CardTrader (any language)NM from – NM from €0.71

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Not legal
  • legacy Not legal
  • vintage Not legal
  • commander Not legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Not legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Not legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Not legal

Rulings

  • Okay, so Outlaws’ Merriment and similar cards are weird. Far Out, even. For cards with mutually exclusive modes like Outlaws’ Merriment, you get all of the benefits of the modes you chose, combined as best you can. For Outlaws’ Merriment, that means you create a single red and white creature token with all the characteristics from every mode you chose. Powers get added together and toughnesses get added together. If you choose two modes (and why would you?), they’re still random. If you much more sensibly choose all three modes, you get a 6/4 Human Warrior Cleric Rogue with trample, lifelink, haste, and “When this creature enters the battlefield, it deals 1 damage to any target.”

  • If a mode requires a target, you must be able to choose a legal target in order to choose that mode.

  • Far Out applies only to modal spells and abilities. These include two or more options in a bulleted list preceded by instructions to choose a number of those options, such as “Choose one —” or similar. Each of those options is a mode. Older cards didn’t include the bulleted lists, but they have received updates to their Oracle texts and will be affected by Far Out.

  • The effects of modal spells and abilities always happen in the order the modes are printed on the card. The first mode will always happen before the second, which happens before the third, and so on.

  • Some spells have text that allows you to choose the same mode more than once. If you cast such a spell and choose to apply Far Out’s effect to it, you won’t be able to choose any single mode more than once.

Printings

2 printings

SetNo.RarityLanguageEURUSDCMCT
UNF(Shown printing)294MythicEN€0.42$0.58€0.30€0.71
UNF8MythicEN€0.24$0.25€0.05€0.26

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