Monoxa, Midway Manager

Monoxa, Midway Manager

Legendary Creature — Vampire Employee3/3

Oracle text (EN)

Legendary Creature — Vampire Employee

Whenever you roll a 3 or higher, Monoxa gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn. {6}: Roll a six-sided die.

Printing details

Set
UNF · 173
Rarity
Uncommon
Language
EN
Artist
Igor Grechanyi
Released
2022-10-07
Prices
€0.15 · $0.19

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
November 2, 2026€0.12€0.11
October 29, 2026€0.15€0.11
October 28, 2026€0.14€0.11

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.12 30-day avg €0.18low €0.04 trend €0.13 30-day avg €0.27
CardTrader (EN)NM from €0.11 with Zero from €0.17NM from €0.24 with Zero from €0.24
CardTrader (any language)NM from €0.11 NM from €0.24

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Not legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Not legal

Rulings

  • If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.

  • The die roll caused by the activated ability has no inherent effect: you just roll a six-sided die, but any ability that triggers whenever you roll a die will trigger. Abilities that trigger whenever you roll a specific result, such as Monoxa's first ability, may also trigger.

  • Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.

  • Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.

  • If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.

  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.

  • Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

Printings

4 printings

SetNo.RarityLanguageEURUSDCMCT
UNF(Shown printing)173UncommonEN€0.15$0.19€0.12€0.11
UNF459UncommonEN€1.40$2.35€1.00€3.90
UNF516UncommonEN€0.41$0.38€0.41€0.34
UNF265UncommonEN€0.19$0.15€0.17€0.19

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