セカンド・チャンス 

Second Chance
Enchantment
Printed (JA)
Oracle text (EN)
Enchantment
At the beginning of your upkeep, if you have 5 or less life, sacrifice this enchantment and take an extra turn after this one.
Printing details
- Set
- ULG · 41
- Rarity
- Rare
- Language
- JA
- Artist
- Mark Tedin
- Released
- 1999-02-15
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (JA)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (JA) |
|---|---|---|
| November 1, 2026 | €6.25 | €6.26 |
| October 31, 2026 | €6.38 | €6.26 |
| October 30, 2026 | €6.00 | €6.26 |
| October 29, 2026 | €5.88 | €6.26 |
| October 28, 2026 | €5.98 | €6.26 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €6.25 30-day avg €6.13 | low €39.99 trend €54.74 30-day avg €58.10 |
| CardTrader (JA) | NM from €6.26 with Zero from €6.26 | NM from €100.64 with Zero from €100.64 |
| CardTrader (any language) | NM from €6.26 | NM from €100.64 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Legal
- premodern Legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
It is not optional.
-
The ability will only trigger if you have 5 or less life at the beginning of upkeep. This is checked again at the start of resolution and nothing happens if you do not still have 5 or less life.
-
On resolution of the trigger you have to sacrifice this card if you have 5 life or less. If you can't (because it is not on the battlefield, for example), then you still take an extra turn after this one.
-
If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. In other words, the most recently created extra turn is taken first.